Tag: Therinad

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  • Chapter 15

    * Upon reaching the stretching sand wasteland, the party quickly discovers that the sand is magical and prolonged exposure to the sand storms dulls and destroys metal. The party quickly covers up their metal gear. * The party finds the nearest …

  • Chapter 0

    Ages ago, in the grand continent of [[Therinad]], there lived several prospering villages. Although Medieval in nature, the people were well lived and happy. But this time of peace and prosperity would soon come to an end. It started with slightly …

  • Chapter 2

    We survived the encounter with the Lobera, but just barely (for Garva at least) . As we were all trying to clammer up the trees (half of us blind), the grass wolves came back for more. Lucky for us they had no use for us anymore, or they didn't want to …

  • Chapter 3

    After our previous experimentation with the Water Clock outside the lost town, I decided it was time to take our experiment up a notch, and with the help of Garva we moved the water clock inside the town. Tarin and Bram continued urging caution towards …

  • Chapter ?

    Theydrin and Bram went to settle the deal with the old gnome, but I don't think this whole ordeal is done quite yet. I really wish he would have made better choices... We did some poking around to see what exactly Theydrin's bracer was for. After …

  • Chapter 4

    Shortly after Theydrin was pronounced guilty for not holding up his end of the trade with Adice, two half-orc guards dragged him out of the Bastion of Life. The adventurers, stunned, began to discuss what they should do to save their friend. Should they …

  • Chapter 7

    Have you ever met a basilisk? I did, and let me tell you, they are not a beast to be taken lightly. A basilisk is a consummate predator, with razor sharp claws and fangs, and a gaze that can turn men to stone in an instant! Take this piece of advice if …

  • Chapter 6

    After hearing the loud crash of the water outside, Bram, Tarin and Felior rushed outside of their makeshift hut to the side of the lake. Still astonished by the rapid turn of events, Theydrin was careful to not allow his friends to turn on him. He …

  • Chapter 8? (Theydrin's Account)

    Today was a good day to be me, all things considered. We defeated that Macabran rider, retrieved the waterclock, and it seems we're one step closer to the Cube to boot! We took some time to converse with the old man, but after it became clear he had …

  • Chapter 8

    * Party traverses a few more pit traps. * Party finds a locked door with a dhampir named [[:von-nocen | Von Nocen]] locked behind it. * [[:von-nocen | Von Nocen]] is let out, and tells the group about his mission given to him by The White Wizard to find …

  • Chapter 10

    I am lucky that I keep my journal in my armor rather than in my pack. It has been a long few days. After recovering from our time in the Library and after we had honored the passing of [[:the-governor | Artemis Haradul]] who had sacrificed so much for …

  • Chapter 11

    * Theydrin speaks to Bel about an escape plan. They plan to dig under the cement to get to the sewer line and leave from there. She tells him about where she is from, a land to the west called Videl, where there is no snow. * A new shipment of …

  • Chapter 12

    * Party gathers all of the dead Gobling bodies and pile them up in the center of the arena. The plan is to light them on fire and seal up the arena as a tomb for their race. * Theydrin sets the pile to blaze, but then everyone realizes they don't know …

  • Chapter 13

    * Felior tries to escape from the doppelganger and retreats back down the alley way. He rounds a corner into a busy street and readies himself to attack the first thing that follows him around the corner. * An old man appears and Felior strikes him. …

  • Chapter 14

    * The chapter opens with the party running from Sugar Bush, archers firing at them from the wall. * An arrow catches Vorrix in the calf and he falls. Theydrin turns back to grab him, claiming to never leave a man behind, and helps him up. The party …

  • Chapter 16

    * Stayed the night in the oasis, took turns keeping light due to Razorsnout * Headed west towards Videl, encountered sea of sand * Bram jumped in and tried to swim, was unable to cross sea of sand * Tried burrowing, air bladders, etc * Met “The Storm …

  • Chapter 17

    * Von and Theydrin regroup with the rest of the party * Party splits into groups and scout the stage, Murdoch & Fera, clothing * Bram and Farin claim to work in theater, wear clothes to break them in. Despite their best efforts, they successfully …

  • Verse 19

    * we find our heroes waking up from resting in [[Temple of the Ancients | Temple of the Ancients]] after waking they go back to deal with the red dragon. * Bram approaches and tries to communicate to heal the dragon * dragon replies by breathing fire. …

  • Verse 40, Therinad

    • Theydrin and the crew step onto the airship, theydrin calls the crew and appoints von captain. • Homerd complains to tactician ina but deals with it • Ina introduces the cleric we hired • Theydrin von an Homerd meet the crew, including big jimbo, …

  • Verse 41, Therinad

    • Hisser tells everyone that Bloodbath gulch is gonna be scary and that they don't like magic. she also says she has a friend at the sundered door tavern who can help them. • Eitan the Climber climbs down the airship anchor and sees Sugar Bush has a …

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